Tag Archives: IO

Making things do stuff – Part 5

Glennan Carnie

Glennan Carnie

Technical Consultant at Feabhas Ltd
Glennan is an embedded systems and software engineer with over 20 years experience, mostly in high-integrity systems for the defence and aerospace industry.

He specialises in C++, UML, software modelling, Systems Engineering and process development.
Glennan Carnie

Latest posts by Glennan Carnie (see all)

We’ve been looking at using C++ to manipulate I/O hardware.   Previously, we’ve looked at the fundamentals of hardware manipulation; and how to encapsulate these mechanisms into classes.  If you’ve not been following along I’d recommend reading the previous articles first before continuing.

This time we’ll explore a lesser-known feature of C++ and its application in hardware manipulation – placement

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Making things do stuff – Part 4

Glennan Carnie

Glennan Carnie

Technical Consultant at Feabhas Ltd
Glennan is an embedded systems and software engineer with over 20 years experience, mostly in high-integrity systems for the defence and aerospace industry.

He specialises in C++, UML, software modelling, Systems Engineering and process development.
Glennan Carnie

Latest posts by Glennan Carnie (see all)

In the last article we explored the design of a class to encapsulate a physical hardware device.  In that article I deliberately ignored how the class would actually interact with the hardware.

In this article we explore the options available to us for accessing hardware and the consequences of those

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Making things do stuff – Part 3

Glennan Carnie

Glennan Carnie

Technical Consultant at Feabhas Ltd
Glennan is an embedded systems and software engineer with over 20 years experience, mostly in high-integrity systems for the defence and aerospace industry.

He specialises in C++, UML, software modelling, Systems Engineering and process development.
Glennan Carnie

Latest posts by Glennan Carnie (see all)

Previously, we’ve looked at the basics of hardware manipulation in C++ and applied that to a simple GPIO implementation.

In this article we’re going to have a look at encapsulating our code in a class and look at some of the design choices we have to make.

If you’re not familiar with hardware manipulation in C++ I’d highly recommend reading the previous articles in this series before continuing.

Even if you’re familiar with the concepts of hardware manipulation, if you haven’t read the […]

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Making things do stuff – Part 2

Glennan Carnie

Glennan Carnie

Technical Consultant at Feabhas Ltd
Glennan is an embedded systems and software engineer with over 20 years experience, mostly in high-integrity systems for the defence and aerospace industry.

He specialises in C++, UML, software modelling, Systems Engineering and process development.
Glennan Carnie

Latest posts by Glennan Carnie (see all)

Last time we looked at the basics of hardware manipulation in C++.   This time we’ll apply this to some real hardware and have a look at the code

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Making things do stuff – Part 1

Glennan Carnie

Glennan Carnie

Technical Consultant at Feabhas Ltd
Glennan is an embedded systems and software engineer with over 20 years experience, mostly in high-integrity systems for the defence and aerospace industry.

He specialises in C++, UML, software modelling, Systems Engineering and process development.
Glennan Carnie

Latest posts by Glennan Carnie (see all)

C has long been the language of choice for smaller, microcontroller-based embedded systems; particularly for close-to-the-metal hardware manipulation.

C++ was originally conceived with a bias towards systems programming; performance and efficiency being key design highlights.  Traditionally, many of the advancements in compiler technology, optimisation, etc., had centred around generating code for PC-like platforms (Linux, Windows, etc).  In the last few years C++ compiler support for microcontroller targets has advanced dramatically, to the point where Modern C++ is a increasingly attractive language […]

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