Category Archives: Design Issues

Making things do stuff – Part 3

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2016 – The Year of the Hack

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Death and (virtual) destruction*

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An Introduction to Hypervisors

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Great Expectations

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Memory consistency made simple(ish)

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The Rule of Zero

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Software Duct Tape – Binding the C++ Universe Together

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The hokey-cokey* of function calls

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Casting – what could possibly go wrong?

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